How To See Opponents Cards In Online Poker

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Poker Tracker will show record all your hand histories that you had when you played Poker Stars or other online poker games. In this way, you will be able to study and deeply analyze the possibility of winning and to foresee your opponent’s moves. Poker Stat – This online cheat program can also track all the cards that you have played. Reason: (optional) Cancel. You have already voted for this video. Exclusive peek at a proven method of cheating at online poker, which allows you to see your opponents hole. Exclusive peek at a proven method of cheating at online poker, which allows you to see your opponents hole cards. When your opponent takes a certain line (meaning the string of decisions they make preflop, and how they navigate the streets from the flop to the river) that doesn’t make strategic sense, see how often they make these unusual plays in the game, and if you can, what cards. By now, most online poker players know about the benefits of using a head-up display (HUD) like Poker Copilot to get a read on your opponents. The information that a HUD displays for each of the players sitting at the table with you is invaluable when you’re deciding how to approach a particular hand. Optimal video poker strategy is to hold the king and queen only. Holding the same cards as the computer opponents always results in the same expected value as conventional video poker. In this case holding the three high cards has an expected value of 4.560592 credits (2.280296 credits for both the video poker and opponent bet).

If you’re one of the thousands of players at the World Series of Poker this year, you’ve probably got some sense of how to read your opponents. Each of their actions has a purpose, and if you can find the pattern in what they do, you can probably figure out their overall betting strategy and make the necessary adjustments to your poker play.

But what about when you play live poker online at Ignition? Now things are a little trickier. You won’t be able to pick up any physical or verbal tells, and since all the tables at Ignition poker are anonymous tables, you can’t use tracking software to help you figure out the competition strategies. That shouldn’t stop you from trying, though. You’ll still find opportunities to exploit your opponents if you look closely enough. Here are four things to pay close attention to the next time you play live online poker for real money at Ignition:

1. Player Positions

In order to get a read on your fellow poker players, you’ll need to keep track of the decisions they make on the felt. One of the biggest influences on these decisions will be player position. As a basic live online poker strategy, players should open a narrow range of hands preflop when in early position, and a wider range as they get closer and closer to the button. Once the flop comes, players should play more aggressively when in position, and more passively when out of position.

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Not everyone follows this strategy when they play live poker online. Every time you get to see your opponent’s hole cards, whether it’s at showdown or when they choose to flash their cards before mucking, you’re getting valuable insight into how they play. Even if you don’t get to see their cards, if you start your session and see a player opening the action several times in a row from any position, that player could be on a strong run of cards, but it’s more likely that they’re being overly aggressive. When you find one of these opponents at your table, remember the tip: Fold tighter, call down lighter.

2. Stack Sizes

Stack size is another important factor that should influence the way you and your opponents act at the table. This will be even more important when you play live real money poker tournaments at Ignition. As stack sizes get shorter, players need to adjust their betting decisions accordingly; if you find an opponent who fails to make these adjustments, either by playing too aggressively or passively, you should exploit their weakness at every opportunity.

There are two recommended ways to measure stack sizes. The first, and easily the most common, is to count how many big blinds everyone has. This is the preferred method for cash games, but if you’re serious about mastering the tournament felt, you might want to make the switch from big blinds to the M-ratio. This tip was recommended by 1995 WSOP Main Event champion Dan Harrington, M takes into account the antes as well as the blinds, measuring how many orbits you can survive without making a move before you run out of chips.

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There’s a preferred way of playing your stack depending on how many M you have for that game. At 20M or more, you have enough stack depth to play much like a cash game. At 10-20M, you lose some of that leverage, and aggressive play is recommended to get your stack back over 20M. Conversely, once you get below 10M, tight play is required until you get really short (around 6M or less), at which point it’s push or fold preflop. If your opponent doesn’t appear to be following these guidelines, take advantage by making the appropriate adjustments to your strategy.

3. Bet Sizes

This is one of the more subtle aspects of online poker betting, but the size of your opponent’s bets can give away a ton of information for that game. Some players will telegraph the strength of their hands through their bet sizes; generally speaking, big bets can be a sign of aggression, while small bets (including min-bets) are often a sign of weakness in poker. Search for these opponents while you can, and for the most part, make sure you use either uniform or “balanced” bet sizes yourself, to better disguise your betting intentions.

You can even combine your understanding of position and bet size to get a better read on your opponents. Bigger bet sizes are more effective when you’re in position in a heads-up pot, so if you find a player who frequently makes large bets out of position, and/or in multi-way pots, you’ve probably found an overly aggressive player to exploit. You can do the same to weaker opponents who make too many small bets in position, especially when it’s heads-up.

4. Hand Ranges

Narrowing your opponent to a specific range of hands is the ultimate goal when you’re reading other players at the table. You can use each of the previous three criteria to help you get a sense of the players you’re up against. When your opponent takes a certain line (meaning the string of decisions they make preflop, and how they navigate the streets from the flop to the river) that doesn’t make strategic sense, see how often they make these unusual plays in the game, and if you can, what cards they show up with at the end of the hand.

In general, players tend to take the same lines when confronted with the same hands, so you can effectively narrow down their hand ranges based on the plays they make and the information they give off. The trick with the anonymous tables at Ignition Poker is that you probably won’t be able to collect a large enough sample size on post-flop decisions during a single game session.

What you can do is focus more on pre-flop play. This is the most important phase in any online poker hand, and also the easiest place for you to get a read on your opponent. What position have they opened from? What stack sizes are in play? And how much did your opponent bet pre-flop? With this information, you can make an educated guess as to what hands they might have in their range; if you find out at the end of a hand that they opened with weaker hole cards than strategy would suggest, that’s exactly the info you need to build their player profile.

Other Strategies

In addition to these four factors, you might be able to pick up some timing tells when you play live desktop or mobile poker – real money is on the line at Ignition, so every piece of information and tips you can get will have some value. Your opponent might be facing a difficult decision if they’re taking a while to bet, but don’t put too much stock in these tells – your opponent could be multi-tabling or otherwise distracted, rather than struggling to figure out what to do in a marginal situation. For the most part, stick with the basic preflop reads described above, exploit where available, and you’ll be one step ahead of the competition.

Reading your opponents is a skill that takes practice to improve, so once you have a grip on these concepts and tips, it’s time to play some live online poker – iPhone and Android versions are available at Ignition for your mobile device, and you can download our poker client for free if you’re using a desktop to play. Don’t forget to collect the Welcome Bonus and all the other goodies waiting for you on our Poker Promotions page, and as always, best of luck at the tables with the other players.

A game of Texas hold 'em in progress. 'Hold 'em' is a popular form of poker.
In this 1904 cartoon by E. A. Bushnell, the Russian Empire (represented by a bear) and the Empire of Japan (represented by a fox) play poker, with their respective arsenals as stakes. Both wonder if the other is bluffing. The Russo-Japanese War began 17 days later.
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In the card game of poker, a bluff is a bet or raise made with a hand which is not thought to be the best hand. To bluff is to make such a bet. The objective of a bluff is to induce a fold by at least one opponent who holds a better hand. The size and frequency of a bluff determines its profitability to the bluffer. By extension, the phrase 'calling somebody's bluff' is often used outside the context of poker to describe situations where one person demands that another proves a claim, or proves that they are not being deceptive.[1]

Pure bluff[edit]

A pure bluff, or stone-cold bluff, is a bet or raise with an inferior hand that has little or no chance of improving. A player making a pure bluff believes they can win the pot only if all opponents fold. The pot odds for a bluff are the ratio of the size of the bluff to the pot. A pure bluff has a positive expectation (will be profitable in the long run) when the probability of being called by an opponent is lower than the pot odds for the bluff.

For example, suppose that after all the cards are out, a player holding a busteddrawing hand decides that the only way to win the pot is to make a pure bluff. If the player bets the size of the pot on a pure bluff, the bluff will have a positive expectation if the probability of being called is less than 50%. Note, however, that the opponent may also consider the pot odds when deciding whether to call. In this example, the opponent will be facing 2-to-1 pot odds for the call. The opponent will have a positive expectation for calling the bluff if the opponent believes the probability the player is bluffing is at least 33%.

Semi-bluff[edit]

In games with multiple betting rounds, to bluff on one round with an inferior or drawing hand that might improve in a later round is called a semi-bluff. A player making a semi-bluff can win the pot two different ways: by all opponents folding immediately or by catching a card to improve the player's hand. In some cases a player may be on a draw but with odds strong enough that they are favored to win the hand. In this case their bet is not classified as a semi-bluff even though their bet may force opponents to fold hands with better current strength.

For example, a player in a stud poker game with four spade-suited cards showing (but none among their downcards) on the penultimate round might raise, hoping that their opponents believe the player already has a flush. If their bluff fails and they are called, the player still might be dealt a spade on the final card and win the showdown (or they might be dealt another non-spade and try to bluff again, in which case it is a pure bluff on the final round rather than a semi-bluff).

Bluffing circumstances[edit]

Bluffing may be more effective in some circumstances than others. Bluffs have a higher expectation when the probability of being called decreases. Several game circumstances may decrease the probability of being called (and increase the profitability of the bluff):

  • Fewer opponents who must fold to the bluff.
  • The bluff provides less favorable pot odds to opponents for a call.
  • A scare card comes that increases the number of superior hands that the player may be perceived to have.
  • The player's betting pattern in the hand has been consistent with the superior hand they are representing with the bluff.
  • The opponent's betting pattern suggests the opponent may have a marginal hand that is vulnerable to a greater number of potential superior hands.
  • The opponent's betting pattern suggests the opponent may have a drawing hand and the bluff provides unfavorable pot odds to the opponent for chasing the draw.
  • Opponents are not irrationally committed to the pot (see sunk cost fallacy).
  • Opponents are sufficiently skilled and paying sufficient attention.

The opponent's current state of mind should be taken into consideration when bluffing. Under certain circumstances external pressures or events can significantly impact an opponent's decision making skills.

Optimal bluffing frequency[edit]

If a player bluffs too infrequently, observant opponents will recognize that the player is betting for value and will call with very strong hands or with drawing hands only when they are receiving favorable pot odds. If a player bluffs too frequently, observant opponents snap off their bluffs by calling or re-raising. Occasional bluffing disguises not just the hands a player is bluffing with, but also their legitimate hands that opponents may think they may be bluffing with. David Sklansky, in his book The Theory of Poker, states 'Mathematically, the optimal bluffing strategy is to bluff in such a way that the chances against your bluffing are identical to the pot odds your opponent is getting.'

Optimal bluffing also requires that the bluffs must be performed in such a manner that opponents cannot tell when a player is bluffing or not. To prevent bluffs from occurring in a predictable pattern, game theory suggests the use of a randomizing agent to determine whether to bluff. For example, a player might use the colors of their hidden cards, the second hand on their watch, or some other unpredictable mechanism to determine whether to bluff.

Example (Texas Hold'em)[edit]

Here is an example for the game of Texas Hold'em, from The Theory of Poker:

when I bet my $100, creating a $300 pot, my opponent was getting 3-to-1 oddsfrom the pot. Therefore my optimum strategy was ... [to make] the odds againstmy bluffing 3-to-1.

Since the dealer will always bet with (nut hands) in this situation, they should bluff with (their) 'Weakest hands/bluffing range' 1/3 of the time in order to make the odds 3-to-1 against a bluff.[2]

Ex:On the last betting round (river), Worm has been betting a 'semi-bluff' drawing hand with: A♠ K♠ on the board:

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10♠ 9♣ 2♠ 4♣against Mike's A♣ 10♦ hand.

The river comes out:

2♣

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The pot is currently 30 dollars, and Worm is contemplating a 30-dollar bluff on the river. If Worm does bluff in this situation, they are giving Mike 2-to-1 pot odds to call with their two pair (10's and 2's).

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In these hypothetical circumstances, Worm will have the nuts 50% of the time, and be on a busted draw 50% of the time. Worm will bet the nuts 100% of the time, and bet with a bluffing hand (using mixed optimal strategies):

x=s/(1+s){displaystyle x=s/(1+s)}[3]

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Where s is equal to the percentage of the pot that Worm is bluff betting with and x is equal to the percentage of busted draws Worm should be bluffing with to bluff optimally.

Pot = 30 dollars.Bluff bet = 30 dollars.

s = 30(pot) / 30(bluff bet) = 1.

Worm should be bluffing with their busted draws:

x=1/(1+s)=50%{displaystyle x=1/(1+s)=50%} Where s = 1

Assuming four trials, Worm has the nuts two times, and has a busted draw two times. (EV = expected value)

Worm bets with the nuts (100% of the time)Worm bets with the nuts (100% of the time)Worm bets with a busted draw (50% of the time)Worm checks with a busted draw (50% of the time)
Worm's EV = 60 dollarsWorm's EV = 60 dollarsWorm's EV = 30 dollars (if Mike folds) and −30 dollars (if Mike calls)Worm's EV = 0 dollars (since they will neither win the pot, nor lose 30 dollars on a bluff)
Mike's EV = −30 dollars (because he would not have won the original pot, but lost to Worm's value bet on the end)Mike's EV = −30 dollars (because he would not have won the original pot, but lost to Worm's value bet on the end)Mike's EV = 60 dollars (if he calls, he'll win the whole pot, which includes Worm's 30-dollar bluff) and 0 dollars (if Mike folds, he can't win the money in the pot)Mike's EV = 30 dollars (assuming Mike checks behind with the winning hand, he will win the 30-dollar pot)

Under the circumstances of this example: Worm will bet their nut hand two times, for every one time they bluff against Mike's hand (assuming Mike's hand would lose to the nuts and beat a bluff). This means that (if Mike called all three bets) Mike would win one time, and lose two times, and would break even against 2-to-1 pot odds. This also means that Worm's odds against bluffing is also 2-to-1 (since they will value bet twice, and bluff once).

Say in this example, Worm decides to use the second hand of their watch to determine when to bluff (50% of the time). If the second hand of the watch is between 1 and 30 seconds, Worm will check their hand down (not bluff). If the second hand of the watch is between 31 and 60 seconds, Worm will bluff their hand. Worm looks down at their watch, and the second hand is at 45 seconds, so Worm decides to bluff. Mike folds his two pair saying, 'the way you've been betting your hand, I don't think my two pair on the board will hold up against your hand.' Worm takes the pot by using optimal bluffing frequencies.

This example is meant to illustrate how optimal bluffing frequencies work. Because it was an example, we assumed that Worm had the nuts 50% of the time, and a busted draw 50% of the time. In real game situations, this is not usually the case.

The purpose of optimal bluffing frequencies is to make the opponent (mathematically) indifferent between calling and folding. Optimal bluffing frequencies are based upon game theory and the Nash equilibrium, and assist the player using these strategies to become unexploitable. By bluffing in optimal frequencies, you will typically end up breaking even on your bluffs (in other words, optimal bluffing frequencies are not meant to generate positive expected value from the bluffs alone). Rather, optimal bluffing frequencies allow you to gain more value from your value bets, because your opponent is indifferent between calling or folding when you bet (regardless of whether it's a value bet or a bluff bet).[3]

Bluffing in other games[edit]

Although bluffing is most often considered a poker term, similar tactics are useful in other games as well. In these situations, a player makes a play that should not be profitable unless an opponent misjudges it as being made from a position capable of justifying it. Since a successful bluff requires deceiving one's opponent, it occurs only in games in which the players conceal information from each other. In games like chess and backgammon, both players can see the same board and so should simply make the best legal move available. Examples include:

  • Contract Bridge: Psychic bids and falsecards are attempts to mislead the opponents about the distribution of the cards. A risk (common to all bluffing in partnership games) is that a bluff may also confuse the bluffer's partner. Psychic bids serve to make it harder for the opponents to find a good contract or to accurately place the key missing cards with a defender. Falsecarding (a tactic available in most trick taking card games) is playing a card that would naturally be played from a different hand distribution in hopes that an opponent will wrongly assume that the falsecarder made a natural play from a different hand and misplay a later trick on that assumption.
  • Stratego: Much of the strategy in Stratego revolves around identifying the ranks of the opposing pieces. Therefore, depriving your opponent of this information is valuable. In particular, the 'Shoreline Bluff' involves placing the flag in an unnecessarily-vulnerable location in the hope that the opponent will not look for it there. It is also common to bluff an attack that one would never actually make by initiating pursuit of a piece known to be strong, with an as-yet unidentified but weaker piece. Until the true rank of the pursuing piece is revealed, the player with the stronger piece might retreat if their opponent does not pursue them with a weaker piece. That might buy time for the bluffer to bring in a faraway piece that can actually defend against the bluffed piece.
  • Spades: In late game situations, it is useful to bid a nil even if it cannot succeed.[4] If the third seat bidder sees that making a natural bid would allow the fourth seat bidder to make an uncontestable bid for game, they may bid nil even if it has no chance of success. The last bidder then must choose whether to make their natural bid (and lose the game if the nil succeeds) or to respect the nil by making a riskier bid that allows their side to win even if the doomed nil is successful. If the player chooses wrong and both teams miss their bids, the game continues.
  • Scrabble: Scrabble players will sometimes deliberately play a phony word in the hope the opponent does not challenge it. Bluffing in Scrabble is a bit different from the other examples. Scrabble players conceal their tiles but have little opportunity to make significant deductions about their opponent's tiles (except in the endgame) and even less opportunity to spread disinformation about them. Bluffing by playing a phony is instead based on assuming players have imperfect knowledge of the acceptable word list.[citation needed]

Artificial intelligence[edit]

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Evan Hurwitz and Tshilidzi Marwala developed a software agent that bluffed while playing a poker-like game.[5][6] They used intelligent agents to design agent outlooks. The agent was able to learn to predict its opponents' reactions based on its own cards and the actions of others. By using reinforcement neural networks, the agents were able to learn to bluff without prompting.

Economic theory[edit]

In economics, bluffing has been explained as rational equilibrium behavior in games with information asymmetries. For instance, consider the hold-up problem, a central ingredient of the theory of incomplete contracts. There are two players. Today player A can make an investment; tomorrow player B offers how to divide the returns of the investment. If player A rejects the offer, they can realize only a fraction x<1 of these returns on their own. Suppose player A has private information about x. Goldlücke and Schmitz (2014) have shown that player A might make a large investment even if player A is weak (i.e., when they know that x is small). The reason is that a large investment may lead player B to believe that player A is strong (i.e., x is large), so that player B will make a generous offer. Hence, bluffing can be a profitable strategy for player A.[7]

See also[edit]

References[edit]

  1. ^'call bluff'. The Free Dictionary by Farlex. Retrieved October 22, 2020.
  2. ^Game Theory and Poker
  3. ^ abThe Mathematics of Poker, Bill Chen and Jerrod Ankenman
  4. ^[1]Archived December 28, 2009, at the Wayback Machine
  5. ^Marwala, Tshilidzi; Hurwitz, Evan (May 7, 2007). 'Learning to bluff'. arXiv:0705.0693 [cs.AI].
  6. ^'Software learns when it pays to deceive'. New Scientist. May 30, 2007.
  7. ^Goldlücke, Susanne; Schmitz, Patrick W. (2014). 'Investments as signals of outside options'. Journal of Economic Theory. 150: 683–708. doi:10.1016/j.jet.2013.12.001. ISSN0022-0531.

General references[edit]

Cards
  • David Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
  • David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
  • David Sklansky and Mason Malmuth (1988). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1.
  • Dan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
  • Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
  • Bill Chen, Jerrod Ankenman. The Mathematics of Poker.
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